Omnes numeri
Game Rules - Omnes Numeri
Objective: Your goal is to form a sequence of three consecutive cells (horizontally, vertically, or diagonally) that match the numbers shown on the rolled dice. Each correct sequence progressively fills a column in the bottom row with a specific color. The game ends when all the bottom row columns are completely filled.
1. Player Movement:
- ⬅️ Left: The player moves left.
- ➡️ Right: The player moves right.
- ⬆️ Up: The player moves up.
- ⬇️ Down: The player moves down.
2. Cell Selection:
You can select a cell by positioning yourself over it and pressing the ❎ button:
- The first time you press ❎, you will select the current cell.
- The second time you press ❎, you will swap the selected cell with the current cell.
3. Rolling the Dice:
The dice are rolled automatically at the start of each turn and display a sequence of three numbers. Your mission is to find cells on the grid that contain numbers corresponding to those on the dice.
4. Forming Sequences:
You must form a sequence of three consecutive cells that have the same value as shown on the dice. Valid sequences can be:
- Horizontal (left to right or vice versa),
- Vertical (top to bottom or vice versa). Vertical sequences regenerate cells without any color cost.
- Diagonal (top right to bottom left or top left to bottom right).
5. Filling the Bottom Cells:
Each time you successfully complete a sequence, the corresponding column in the bottom row fills with color. The color of the column is determined based on the corresponding cells in the grid. If the column already has a different color, the filling is reduced by 10%. If the color matches, it increases by 10%.
6. Victory Conditions:
The game ends when all cells in the bottom row are filled to 100%.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Author | Game On! For All |
Genre | Puzzle, Strategy |
Made with | PICO-8 |
Tags | boardgame, brain-teaser, colors, numbers |
Average session | About a half-hour |
Inputs | Keyboard, Xbox controller, Gamepad (any) |
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Development log
- Added flames and bubbles63 days ago
- Waterfall63 days ago
- bug fix64 days ago
- Game implementation64 days ago
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