Main Mechanics:

  1. Movement: The Demone moves in four primary directions on a map filled with obstacles.
  2. Shooting Walls: The Demone shoots walls to destroy them and pass through. This requires the use of limited "invisibility points."
  3. Invisibility: The Demone can temporarily become invisible to avoid dangers, at the cost of other invisibility points.
  4. Lethal Laser: A laser periodically sweeps across the screen, and the player must avoid it to survive.
  5. Random Rooms: Each room is randomly generated with unique objects and obstacles, including a box in every room. If the player reaches the box, they gain invisibility points.

Objective:

The player wins when all rooms have been explored and completed, but loses if they are hit by the laser or if the Demone exits the map.

Development log

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